v2 update

Update to address some of the comments and fix a couple bugs.

Linux and Mac Builds

Added builds for both, but I can't currently test them. Please leave a comment if you have any issues with them.

Render Distance

This seems to be a common complaint, so I added an option to increase the "render" distance. Note that this will also increase the distance between layers in the resulting autostereogram. I haven't found a way around this trade-off yet, which is why I didn't have a higher render distance in the first build -- v1 had a max distance of 10. The default is now 15, and the max is 20. Any more and the layers become a worse problem than the inability to see distant enemies. 


For those who want a less blurry image, I added an option for point filtering. I personally think this is too jarring, and doesn't have any effect on the stereogram, but it can't hurt to have the option. :)


Added an option to make the pixels greyscale. They have a uniform spread in darkness, so it's more consistent than random color mode. Might help if you're colorblind or just don't like the random colors.


-Fixed weapon shader, should appear as close as possible instead of fuzzy


OMDOv2.zip 20 MB
Jun 18, 2018
OMDOv2Linux.zip 23 MB
Jun 18, 2018
OMDOv2Mac.zip 22 MB
Jun 18, 2018



Log in with itch.io to leave a comment.

Mac OS error:

LSOpenURLsWithRole() failed with error -10810 for the file /Users/user/omdo/OMDOv2Mac/omdo.app.

For linux I already wrote comment, what to do to run. But personally me cannot run, because it's a VM without graphic acceleration.